![]() This class can handle one stereo audio channel pair by default (left+right). SetStereoPairs (unsigned int numStereoPairs) Reset all internals, sets the instance as good as new. More.įrequencyDomainToTimeDomain (float *magnitudeL, float *magnitudeR, float *phaseL, float *phaseR, float *output, float valueOfPi=0, int incrementFrames=0, bool complexMode=false, int stereoPairIndex=0)Ĭonverts frequency domain data to audio output. More.Īdvances the input buffer (removes the earliest frames). Some devices can be something like 144, 320, 464, 576, 960, 1024, or 2032.FrequencyDomain (unsigned int fftLogSize=11, unsigned int maxOverlap=4)ĪddInput (float *input, int numberOfFrames)ĪddInput ( AudiopointerlistElement *input)Īdd some audio input (advanced use). Int framesPerBufferInt = Integer.parseInt(framesPerBuffer) Ī value can be 96, 128, 160, 192, 240, 256, 512. We can check an Android device’s buffer size with the code below in Java: String framesPerBuffer = am.getProperty(AudioManager.PROPERTY_OUTPUT_FRAMES_PER_BUFFER) The lowest I have gone before noticing issues was 32.Īs far as I know, the setDSPBufferSize() of older FMOD 4 relied on the hardware, and I personally experienced crashes when the wrong value was set.īut FMOD 5’s setDSPBufferSize() only sets the buffer size settings for the FMOD software mixing engine.ĭoes this mean I can use any lower value if the CPU is powerful enough?
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