As DE often does changes are usually only made if they're the focus of an update or are directly related to something else being updated.īut it isn't like it or the melee nerfs make any actual difference as melee is still, as expected, the stronger choice. Pretty sure the real answer as to why Vigilante wasn't addressed was because it was convenient to address Gladiator mods while working on a directly related system with companion melee weapons. With the nerf to melee I'm going to keep using the better melees over the ones that are complete garbage that were good before the update to glad mods, same with the new galv mods and new weapon arcanes why would I use a garbage weapon when I can use a gun that is already good like the "amprex,ignis,tenet cycron,kuve nukor" basically any aoe weapon for primary and secondary and make it even better. I'm also going to nit pick at the fact you can still use vigilante mods on sentinel weapons if anything since according to DE glad modes were a "bug" on deconstructor it should be the same for vigilante mods but of course not they want primary weapons to be good, you also cant say "oh they didn't know about the vigilante mods on sentinel weapons" is a lie because so many people talked about the same day the gladiator mods were removed from deconstructor. instead of removing the option to use glad mods on deconstructor they should've made deconstructor usable on other sentinels. they wait until they decide to nerf melee weapons to also ruin any reason to use helio's the only point in helios now is to scan things and that's it. Lets be real this change wasn't necessary, if it was a "bug" it would've been made ages ago but no.
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